
Hey! I'm Dhaval
I specialize in Level Design and Tech Art, using Unreal Engine, Unity, Maya & Houdini to create immersive environments, dynamic lighting systems, and interactive layouts that enhance player experience while pushing visual fidelity.

Scripting, Level Design, Lighting, VFX, Shaders, Particles
Flesh Engine is the culmination of my time in Pratt Institute. As the name suggests, it is a flesh-filled, first-person fighter where your organs are your lifeline. Rip organs from enemies and fight through a grotesque world built on flesh and bone to take back all that you’ve lost.
Systems Design, Level Design, Shaders
Fishing Fiasco (made with Luca Gortana) is a lighthearted, relaxing 3D fishing adventure where players explore unique islands, catch quirky fish species, and complete fun tasks assigned by other fish to fill their journal.


Level Design, Lighting, VFX, Shaders
Beached is a water-based souls boss arena built around traversal, environmental hazards, and clear visual routing. Lighting and landmarking reinforce story moments and guide players to a rewarding finale.
Games I have worked on
Professional Experience

Associate
Level Designer
Worked on early and iterative level design in Unreal Engine 5, shaping player traversal, combat flow, and exploration across key environments. Collaborated closely with art, narrative, and production teams to prototype, refine, and polish.

QA Analyst
Supported development by testing a fast-paced action platformer, focusing on gameplay stability, traversal, and combat interactions. Partnered with engineering to identify, track, and validate fixes, helping ensure features shipped cleanly and met quality standards.