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Hey! I'm Dhaval

I specialize in Level Design and Tech Art,  using Unreal Engine, Unity, Maya & Houdini to create immersive environments, dynamic lighting systems, and interactive layouts that enhance player experience while pushing visual fidelity.

Level Design, Lighting, VFX, Shaders

Beached is a water-based souls boss arena built around traversal, environmental hazards, and clear visual routing. Lighting and landmarking reinforce story moments and guide players to a rewarding finale.

Systems Design, Level Design, Shaders

Fishing Fiasco (made with Luca Gortana) is a lighthearted, relaxing 3D fishing adventure where players explore unique islands, catch quirky fish species, and complete fun tasks assigned by other fish to fill their journal.

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Environment Art

Mystical Pyramid is an atmospheric exploration level concept featuring a floating island temple set among mist-shrouded valleys, designed to guide players with visual storytelling and compelling environmental cues.

Games I have worked on

Professional Experience

Associate
Level Designer

Worked on early and iterative level design in Unreal Engine 5, shaping player traversal, combat flow, and exploration across key environments. Collaborated closely with art, narrative, and production teams to prototype, refine, and polish.

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QA Analyst

Supported development by testing a fast-paced action platformer, focusing on gameplay stability, traversal, and combat interactions. Partnered with engineering to identify, track, and validate fixes, helping ensure features shipped cleanly and met quality standards.

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